After last call

The Night Board

Cuts on a slate, a series to two, a pack you pick against the House, three cloths in a row, two advanced lamps, a mirror of your own five, and an echo of the last deal. Weekly bounties pay the purse. Puzzle Night does not write your tavern record.

Laying out the board…

Same five · facing you

Mirror Cloth

You seat five. The House sits the same five. Combo is live. A study table — no new ink, just the same ranks staring back.

Last deal · same plaques

Echo

Replay the last cloth you sat — same hands, same modules. Also on any finished table as Same plaques.

First to two

Best of three

Same cloth, swap who sits first. Only the series is written. Calculating by default — cook the modules before you deal.

Twelve plaques

Open Draft

A pack hits the table. You pick, the House picks. Five each, then Combo plus one house call.

First cloth · Middle cloth · Last cloth

The Gauntlet

One pot, three seats: reckless, calculating, master. Lose a cloth and the line ends. Clear it for a heavy purse.

Sixteen chairs · eight each

Great Cloth

The same ranks, Same, Plus, Combo, Type, Clash — and Cursed if you light it — on a 4×4 cloth. Sit it here or light Great Cloth on any House, series, or live table.

Statuses · still 3×3

Cursed Cloth

Ward, Bind, Rot, Silence, Ember — printed from a plaque’s type. Stacks with Great Cloth. House tables can light it at setup.

New to the lamps? Sit the scripted lessons — Curses · Great Cloth. Off the record.

  1. 0 gp

One or two seats on a set board. Find the cut the lesson names. First clear pays 22 gp. Wrong seating is a lesson, not a loss on your record.

  1. 01 · Basic rank

    The Six

    Open

    One empty chair. Two plaques in hand. Only the Giant’s South 6 beats the Goblin’s North 3. The Pixie is a leftover, not a weapon.

  2. 02 · Same

    Same Faces

    Open

    Same is live. Seat the Owlbear in the hole. Its North 5 matches the Knight’s South, its East 4 matches the Pixie’s West. Two exact faces. The Giant only takes the knight.

  3. 03 · Plus

    Equal Sums

    Open

    Plus is live. Seat the Archmage in the hole. North 3 + East 4 equals the Zombie’s South 4 + the Elemental’s West 3. The Flameskull can take one face. It cannot make the sum.

  4. 04 · Type

    The Rotting Eye

    Open

    Type is live. Sit east of the knight. Undead West gets +1 against Humanoid — Flameskull 6 becomes 7 against a 6. Rust Monster does not get the hymn.

  5. 05 · Combo

    The Cut

    Open

    Combo is live. Seat the Giant north of the Rust. South 6 beats North 3 — then the captured Rust checks east and eats the Goblin. The Pixie never starts the chain.

  6. 06 · Lair

    The Held Breath

    Open

    Lair is live. The Troll’s North 6 equals the Giant’s South. Check Declare Lair, then seat the Giant — that card is +1 on every face for the seating. Without the breath, the Troll stands.

  7. 07 · Order

    Two Chairs

    Open

    Two empties. Seat Hill Giant north of the Owlbear first — South 6 beats North 5. Then plug the corner with the Mimic. Reverse it and the Owlbear walks. The slate names the first seating, not a lucky second.

  8. 08 · Combo chain

    The Long Cut

    Open

    Combo again. Giant north of the Rust — the Rust then eats the Zombie west and the Goblin east. Three flips from one seating. The Pixie still cannot start it.